Synopsis
This book is a comprehensive, handholding guide designed for indie developers and small teams looking to build a simplified AI-powered football video game. Vikram Singh Sankhala demystifies the process, leading readers step-by-step through modern AI tools and workflows essential for game design and development. From concept generation using Ludo.ai, to art and asset creation with Midjourney and Unity's AI Art Engine, and animation setup with Cascadeur and DeepMotion, the book ensures every stage is approachable. It delves into AI-driven programming with GitHub Copilot and Cursor AI for game logic, modl:test and modl:play for simulation and balancing, and integrates AI for NPC behavior in engines like Unreal and Unity. The guide also covers AI-generated audio and effects with ElevenLabs and Suno Music, and automated testing and iteration with modl:test and Sononym, culminating in polished builds and marketing materials using AI tools like Runway ML.
The core purpose of this guide is to empower creators by bridging the gap between the rapid advancements in AI and practical, usable game development workflows. It addresses the motivation for accessible, hands-on resources, aiming to boost readers' creative confidence, practical skills, and technological literacy in AI-powered game and animation design. The book emphasizes leveraging AI for rapid prototyping, automation, and innovation, enabling creators to overcome resource constraints and focus on unique game concepts. By integrating AI responsibly and teaching readers to navigate new workflows, it fosters autonomy and prepares them for the evolving industry, promoting inclusivity and allowing more diverse voices to participate in creating interactive entertainment.