0 reviews
Chapters
12
Language
English
Genre
Published
April 1, 2025
This comprehensive guide explores innovative methods to teach Computer Science from KS3 through KS5, seamlessly integrating educational psychology and industry trends. By drawing upon key frameworks such as Bloom’s Taxonomy, Maslow’s Hierarchy of Needs, and PESTLE analysis, the book provides educators with actionable strategies to curate engaging and motivational learning environments tailored to a variety of student needs. Focusing on hands-on approaches, from introductory visual coding in KS3 to sophisticated project-based activities in KS5, this resource empowers teachers to cultivate substantial problem-solving abilities while addressing learners’ emotional and psychological requirements. Learn to craft a nurturing classroom atmosphere that promotes collaboration and aligns with contemporary technological advancements, equipping students for the future.
Ali Omer Abdalla stands as a seasoned educator and curriculum architect, specializing in melding technology with cutting-edge teaching practices. With an extensive background in both computer science and educational psychology, he is resolute in his mission to develop engaging and effective educational experiences for students spanning all key stages.
By Ali Omer Abdalla
By Ali Omer Abdalla
By Ali Omer Abdalla
By Ali Omer Abdalla
By Ali Omer Abdalla
By Ali Omer Abdalla
By Ali Omer Abdalla
By Ali Omer Abdalla
By Ali Omer Abdalla
By Ali Omer Abdalla
By Ali Omer Abdalla
By Ali Omer Abdalla
By Ali Omer Abdalla
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